Riot Games officially launched Valorant today (June 2) and unveiled what’s changing from the game’s beta.
Along with the regular balance updates, such as nerfs and buffs to some Agents, Riot also added Reyna, the game’s most recent character, a new game mode titled Spike Rush, a new map called Ascent, and lots of quality-of-life updates. Here is what you need to know.
Valorant Patch 1.0 Features and Other Details
Valorant’s patch 1.0 is only the beginning of what the devs are calling Episode 1: Ignition. Episodes in the game resemble somehow the seasons in other games such as Fortnite. Every episode will bring new content and new features that devs hope will feel like a huge update to the game.
The most significant changes in patch 1.0 are the addition of Reyna and Ascent. They’re the first new character and map to be introduced to Valorant since the fans have had the opportunity to see and play the game.
Reyna is an Agent developed for constant fighting. If she’s not getting as many kills as necessary, she won’t bring many advantages to her squad.
The Ascent map is set in a Venice-like city with some areas of the map that can be opened and closed during rounds.
Valorant’s patch 1.0 also added significant changes to some characters. Sage, for instance, received more nerfs, maintaining a trend for Riot. The character’s Healing Orb has now an extended cooldown, while her Barrier Orb is lower than before.
Meanwhile, Jett received a few buffs, such as a longer-lasting smoke for her Cloud Burst skill. Riot also updated Split, Valorant’s least praised map during the beta. Now, the region is more open, so that the attacks are a bit easier.
The only thing that isn’t in the game at release is Valorant’s ranked mode. Players who participated in the game’s closed beta had a few weeks to test out ranked play, but the devs are holding off on the full launch. Riot still needs time to make sure the servers are keeping up well with players’ performance.