Spider-Man: Miles Morales is said to run in 4K/60fps on PS5. But will PS5 games run natively at such a rate?
The news emerged after Insomniac Games confirmed on Twitter that Spider-Man: Miles Morales would run at 4K/60fps, but in an optional “performance mode.” So, what should we expect from the game’s default resolution and frame-rate? Here are all the details.
Spider-Man: Miles Morales and PS5’s Default Resolution and Frame-Rate
Sony’s hardware discussions have detailed that the next-gen console aims to 4K/60fps for most games, but a deep dive from a reliable source, Digital Foundry, claims that while the PS5’s 4K resolution is established, the 60fps frame-rate not.
Insomniac’s Spider-Man statement seems to back up Digital Foundry’s assertion, saying: “Swing through the city like never before on PS5 with an optional 4K/60fps Performance Mode.” So, will Spider-Man: Miles Morales run at 30fps by default? Well, if such a thing turns out to be accurate, then what graphical tradeoffs can we expect?
Some reports have stated that the ray-tracing feature would work better at a 30fps frame-rate, or even a lower frame because it would enable other graphical improvements. Whatever will be, there’s one thing you should know. Whatever Spider-Man: Miles Morales’s default mode entails, it doesn’t have the 4K/60fps.
It might be a big disappointment to some since the 4K/60fps standard is a huge improvement over the 4K/30fps or 1080p/60fps options on the PS4 Pro. But, the option to play in 4K/60fps will be in the game, so if you want it, it’ll be there.
It’s worth mentioning that the PS5 might not be the only one in making 4K/60fps a reach goal rather than a standard. Ubisoft stated that Assassin’s Creed Valhalla would run at least 30fps on the Xbox Series X. Such a thing raises some questions about whether Microsoft’s next-gen console would offer the 4K/60fps potential for every game. If you didn’t know, Xbox One X could already achieve 4K resolution and 30fps frame-rates on almost all games.