Microsoft Flight Simulator will once again bring us a unique experience. Set to recreate pretty much the entire planet, the simulator brings us for a start on tour across Europe. We’ll get to see the continent’s most renowned cities, but also regions that are less-known.
Europe has fabulous sights, and not only when we’re talking about Paris, London, or Madrid. Countries like Slovakia, Bulgaria, Romania, Serbia, and Hungary are also targeted by the Flight Simulator from Microsoft, and we can convince ourselves by watching the video below:
Our Earth is vibrant, ever-changing, and so is the world of Microsoft Flight Simulator—which includes real-time weather and aerial views of terrain from land and sea, including plant and animal life.
Microsoft also grants us some tips for how we can learn more about the game:
From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation, and live weather in a dynamic and living world. Create your flight plan to anywhere on the planet. The Sky is Calling.
The Azure AI was the key to success
We can expect a lot more from the newest Flight Simulator from Microsoft. By creating its vast virtual world, Microsoft had to push 2.5 petabytes of Bing Maps data through the Azure AI machine. One petabyte means one million gigabytes. Otherwise, it would have been close to impossible for Microsoft and the developer Asobo Studio, although the graphics engine is surely worthy of some attention.
Jorg Neumann, who’s the Microsoft head of Flight Simulator, had the wild purpose of trying to make the game’s environment as close to reality as it can get.
Although Bing Maps’ data set was covering the entire planet, being only in 2D was the main issue. Neumann used a part of that data for building a flyable 3D version of the city of Seattle first. Seeing that the outcome was good, Neumann turned to the Azure team for creating a machine learning method to convert the whole planet into a 3D model.