
The tech demo for Unreal Engine 5 on the upcoming console PlayStation 5 was revealed several months ago, and it left a lot of people speechless. Epic Games now comes to shed some light on the mystery regarding the GPU usage.
Nick Penwarden, who is the VP of Engineering for Epic Games, has spoken for PC Games N and he revealed something astonishing. The time spent rendering the geometry for the demo of Unreal Engine 5 is the same as in the case of rendering Fortnite. Penwarden said:
“I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles.”
Luckily enough, we already know a lot about PlayStation 5 and that it will be far superior to its predecessor PlayStation 4. Judging by official sources, the upcoming next-generation console from Sony will have the following specifications:
- CPU: AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)
- GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
- GPU architecture: Custom RDNA 2.
- Memory interface: 16GB GDDR6 / 256-bit.
- Memory bandwidth: 448GB/s.
- Internal storage: Custom 825GB SSD.
But the main highlight of the PS5 console remains the ability to get rid once and for all of those nasty loading times for games. If waiting before the start of a game is acceptable, waiting before the start of a mission is one hell of an experience. Furthermore, having to wait for a certain environment to load in an open-world game is even more annoying.
Haptic controllers represent another exciting aspect of the upcoming PS5 console. These controllers will assure the user specific sensations on his hands in accordance with the environment his character is dealing with. If the player is in charge of a character who swims or gets pounded by someone, the sensations on his hands will intensify the realism.