Doom Eternal Multiplayer Received the Denuvo Anti-Cheat


News about Doom Eternal’s newest addition emerged recently via the Irdeto Perspective blog. Irdeto, a software company that owns Denuvo, have confirmed the Denuvo Anti-Cheat, and have introduced it to Doom Eternal. The blog post details that the anti-cheat software has been in development since 2017, but an early access program was allowed for some devs and publishers in the last two years. 

Now, Denuvo Anti-Cheat has been released and is part of the Doom Eternal Multiplayer. How will such a change influence the players’ experience? Also, how necessary it was this addition? Here is what we know.

Doom Eternal Multiplayer Has Now an Anti-Cheat Software

According to the blog post, the Anti-Cheat software doesn’t come with any annoying splash screens and tray icons. Most players might prefer such an “invisibility,” but this might change. However, Irdeto explained that installing the files into the gaming rig should have full transparency for the best gameplay experience. 

The process of installing and uninstalling is quite effortless. If you’re curious to know more about each step, here is a little guide that might help you:

The Install and Uninstall Process

  • When you open Doom Eternal Multiplayer, Anti-Cheat will install a kernel-mode driver into one of your computer locations, such as the Program Files folder;
  • If you choose to uninstall the game, all previously installed Anti-Cheat data will be deleted. PC users will have to uninstall Denuvo Anti-Cheat via Add/Remove programs in Windows Settings manually. 

The Starting and Stopping Process

  • Each time you start Doom Eternal Multiplayer, the Denuvo Anti-Cheat will start automatically;
  • If your game stops for any reason, the Anti-Cheat software will stop automatically.

Even if Anti-Cheat starts with the game, a monitoring process will only occur during multiplayer matches. 

What Should You Know About Denuvo

If you’re not familiar with Denuvo DRM, you should know that it has been criticized for accusations of its effectiveness. This stuff includes the need for a permanent and consecutive online connection even on single-player games, and for bringing severe performance inhibition. 

There also have been some reports and claims about the anti-piracy measure being “hacked” (letting the once-secured software to be copied and shared) before or more days after a game’s launch. Irdeto, however, released a statement recently saying: “We couldn’t be more excited to take the knowledge we’ve gained in battling piracy and apply it to catching cheaters in the very games we play daily, with you.”

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