The new Diablo 3 update 1.34 is now available to download for PC, PS4, Nintendo Switch, and Xbox One. The new update adds some brand-new Season buff, lots of item and skill adjustments, and new class sets. Here is what y" />

Diablo 3 Update 1.34: New Necromancer and Demon Hunter Sets

The new Diablo 3 update 1.34 is now available to download for PC, PS4, Nintendo Switch, and Xbox One.

The new update adds some brand-new Season buff, lots of item and skill adjustments, and new class sets. Here is what you should know about the Diablo 3 update 1.34.

Diablo 3 Update 1.34 Patch Notes: What’s New

Developers explained that with the adjustments coming in for a few old Necromancer sets and skills, they’d continue to observe the new set this season and might make extra adjustments for the upcoming seasons. Until then, let’s take a look at the new Necromancer Set: Masquerade of the Burning Carnival. It includes:

  • 2-piece bonus: the Simulacrums no longer take damage, gets all runes, and its cooldown is restored when you die;
  • 4-piece bonus: with a Simulacrum, the damage lowers at 50 %;
  • 6-piece bonus: the Bone Spear is 10,000 % increased damage; the simulacrums get triple with this bonus;
  • Haunted visions: simulacrum can drain now 1 % or 5 % of your maximum life each second, lasting forever; the Grim Scythe can be duplicated, but not the Skeletal Mage;
  • Grasps of Essence: your Corpse Explosion deals 150-200 % increased damage when an exploded corpse damages at least one enemy;
  • Jesseth Arms: 2-piece set bonus brings 400 % increased damage, but only while your skeletons are commanded to attack a target;
  • Razeth’s Volition: you get 35-60 % damage reduction if your Essence is not complete; the Skeletal Mage receives the effect of the Gift of Death and Singularity runes;
  • Pestilence Master’s Shroud: 6-piece bonus adds to every corpse you consume an Empowered Bone Spear charge that grows the damage of your next Bone Spear by 3300 %; Corpse Explosion and Corpse Lance is increased by 3300 %;
  • Grace of Inarius: 4-piece set bonus brings a Bone Armor that grants an extra 2-3 % damage reduction/enemy hit. 

The New Demon Hunter Set: Gears of Dreadlands includes:

  • 2-piece bonus: you can get now 4 seconds of Momentum when attacking with a Primary skill, for maximum 20 seconds; your Primary skills deal 10 % boosted damage/seconds of Momentum;
  • 4-piece bonus: casting Strafe against opponents will now automatically shoot your last utilized main skill, and also give 60 % damage reduction while strafing for up to 5 % after also while Strafing, you get 8 % increased movement speed for every second of Momentum;
  • 6-piece bonus: your main skills bring 10000 % more damage;
  • Emimei’s Duffel: Bolas can now explode instantly and add 150-170 % increased damage;
  • Odyssey’s End: enemies trapped by your Entangling Shots take 100-150 % increased damage from all sources;
  • Leonine Bow of Hashir: Bolas gets a chance of 100 % on explosion to pull in all opponents within 24 yards, and deal 100-150 % increased damage, too;
  • The Ninth Cirri Satchel: Hungering Arrow is guaranteed to pierce and deal 450-600 % increased damage;
  • Holy Point Shot: Impale hits with 2 extra knives and deals 75-100 % increased damage;
  • Hunter’s Wrath: your main skills attack 30 % quicker and deal 150-200 % increased damage. 

Skill Adjustments: Necromancer


  • simulacrums can’t utilize Grim Scythe (with Haunted Visions) or Skeletal Mage.

Bone prison

  • simulacrums now benefit from the passive skill.

Corpse explosion

  • damage increased to 1050 %.

Final Service

  • it activates now before the Simulacrum’s Self Service;
  • no longer consumes pets.


  • simulacrums now benefit from the passive skill. 

Skill Adjustments: Witch Doctor

Spirit Barrage

  • The Spectres from the Phantasm rune no longer benefit from pet bonuses. 

Bug Fixes


  • solved an issue where Skeletal Mages were not attacking some creatures. 

PTR Specific

  • seasonal effects no longer deal area damage;
  • the seasonal theme should no longer work in Set Dungeons;
  • solved seasonal buff that sometimes might drop off whenever the player enters an invulnerable condition;
  • seasonal buff resets if a player exits and reenters a rift;
  • solved Maltorius’ Petrified Spike dealing additive bonus damage instead of multiplicative;
  • changed seasonal buff to center its damage on the number of kills

Note: The issues mentioned above (without Necromancer) were only live on the PTR, but we’re listing the fixes here for visibility to show intended functionality on live. 

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